Digital 3D Artist and programmer. Main skills include shading, texturing, working with realtime renderers and coding in Python and C++ for Unreal, also Source Control Management in Git and Perforce.
Main Software skills include Blender, Substance Painter, Unreal Engine and ZBrush.
Basic knowledge in Unity, Photoshop.
I was a Tech Artist for StillinMotion, handeling various Tasks inside Unity Engine including Shading, building Environments, Programming and Optimization. I was also modelling/editing models in Blender and preparing them for Texturing and Usage in Unity. For Texturing i used Substance Painter. I was also handling Version Control with Git.