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Elias S.
Elias S.
Pipeline TD /3D Artist
Dresden, Germany

Summary

Digital 3D Artist and programmer. Main skills include shading, texturing, working with realtime renderers and coding in Python and C++ for Unreal, also Source Control Management in Git and Perforce.

Main Software skills include Blender, Substance Painter, Unreal Engine and ZBrush.
Basic knowledge in Unity, Photoshop.

Skills

Compositing3D Animation3D Modeling3D VisualizationGame DevelopmentProgrammingPBR Texturing3ed

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer

Experience

  • Junior Tech Artist at StillinMotion GmbH
    Dresden, Germany
    June 2019 - September 2019

    I was a Tech Artist for StillinMotion, handeling various Tasks inside Unity Engine including Shading, building Environments, Programming and Optimization. I was also modelling/editing models in Blender and preparing them for Texturing and Usage in Unity. For Texturing i used Substance Painter. I was also handling Version Control with Git.